From the archive · An editorial adaptation of the original Procedural Worlds article. Publication details reflect the source.
An afternoon of world building
Procedural Worlds founder Adam Goodrich set himself a challenge: assemble a low-poly game in three hours. The experiment combined environment tools with ready-made art and gameplay systems.
Inside the toolkit
- Shape the environment
Gaia Pro 2021 and GeNa Pro supplied the world-building tools.
- Populate the scene
The PWS POLYGON Fantasy Kingdom Spawner Pack worked with Synty’s POLYGON Fantasy Kingdom art.
- Add something to play
Survival Engine supplied crafting, building and farming systems.




