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A low-poly game in just three hours?

A small creative challenge brings terrain, scene building and survival mechanics together.

A low-poly character and horse in a forest clearing below a castle, with the game's interface visible.

From the archive · An editorial adaptation of the original Procedural Worlds article. Publication details reflect the source.

An afternoon of world building

Procedural Worlds founder Adam Goodrich set himself a challenge: assemble a low-poly game in three hours. The experiment combined environment tools with ready-made art and gameplay systems.

Inside the toolkit

  1. Shape the environment

    Gaia Pro 2021 and GeNa Pro supplied the world-building tools.

  2. Populate the scene

    The PWS POLYGON Fantasy Kingdom Spawner Pack worked with Synty’s POLYGON Fantasy Kingdom art.

  3. Add something to play

    Survival Engine supplied crafting, building and farming systems.

Low-poly gameplay with a character, horse and castle in a wooded landscape.
A scene from the original experiment. Image: Procedural Worlds.

Adapted from Procedural Worlds. Original article by Hosi Stankovic. Images belong to their respective creators.

Read the original article ↗

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