From the archive · An editorial adaptation of the original Procedural Worlds article. Publication details reflect the source.
Three areas to explore
The PW News Team collected resources for developers investigating Unity performance and lighting. The original list spans practical scene techniques and deeper engineering topics.
- Rendering and lighting
SpeedTree instancing, precomputed illumination and draw-call batching.
- Scene and asset organisation
Hierarchy design, asset bundles and the Resources folder.
- Profiling and optimisation
Mobile Gaia scenes, profiling tools and broader Unity performance practices.
Keep exploring
Find the individual references in the original reading list, or explore our terrain and environment tutorial collection.



