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Unity terrain and environment tutorials

An archive reading list for terrain creation, scene lighting and environment workflows.

Wildflowers, grasses and fallen wood in a detailed woodland scene.

From the archive · An editorial adaptation of the original Procedural Worlds article. Publication details reflect the source.

From terrain to a finished scene

Adam Goodrich gathered tutorials covering Gaia environments, scene optimisation, SpeedTree instancing and lighting. The collection also pointed creators toward guides for GeNa, CTS and Pegasus.

Choose a starting point

Adapted from Procedural Worlds. Original article by Adam Goodrich. Images belong to their respective creators.

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